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Realism Map Rules
Below you will find the 8th ID's agreed upon boundaries for all realism maps. Included are mini maps with boundaries, no man's lands, and open defenses outlined. Any special rules and spawn usage are also outlined below. Map sizes are listed as Small (max 8v8), Medium (min 8v8), or Large (min 13v13) based on the ideal amount of players to play them best. Please feel free to download the individual mini map images at each of the links below or download them all at this link: 8th ID Realism Mini Maps
Map: dod_aachen_b05
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: No defense in water.
Map: dod_abbey_6
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_adanti
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_adenau
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in south courtyard between middle of bridge to allied archway.
Map: dod_almere
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_anemia
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in riverbed or sewers.
Map: dod_anemia_realism_6
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: No defense in riverbed or sewers.
Map: dod_anvil
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in the large middle building.
Map: dod_argentan
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
dod_argentan@night_rc3 mini map
Map: dod_argentan@night_rc3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_arras_rc3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in middle building.
Map: dod_arrierveld
In-Game Mini Map: Yes
Map Size: Small
Spawns: Yes
Special Rules: No defense between the buildings to north and south of mid-flag.
Map: dod_ata_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense between the two southern buildings at mid-flag.
Map: dod_aufblitzen
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: No use of Allies side window facing into Axis fields (glitch through wall). No defense in the axis field exit (double arch corner)
Map: dod_aura
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense under bridges or on broken bridge.
dod_avalanche_the_beast_b2 mini map
Map: dod_avalanche_the_beast_b2
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: Doorway on Allies side is no mans land, No defense on church top for Axis, Bridge is no mans land.
Map: dod_avanti_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_azure
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Middle building is open defense, no defense on beach or beach level of buildings on either side.
Map: dod_battlebridge_b5
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: No defense in water, no sewer defense.
Map: dod_bavaria
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: Bridge is split horizontally at the flag on top of the bridge and the map is split vertically under the bridge for defense.
Map: dod_bearritz_b3
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: No defense in water or on steps leading up from water.
Map: dod_beaumont_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_berlin_1943_fm
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in sewers or canal.
Map: dod_blitz_rc2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_boulets_2010
In-Game Mini Map: Yes
Map Size: Small
Spawns: Open
Special Rules: Vertical road in center of map is no mans land.
dod_brecourt_fixed_se mini map
Map: dod_brecourt_fixed_se
In-Game Mini Map: Yes
Map Size: Small
Spawns: Open
Special Rules: None
Map: dod_brest_b1
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: None
Map: dod_bretagne_v2
In-Game Mini Map: Yes
Map Size: Small
Spawns: Open
Special Rules: No standing on top of walls.
Map: dod_breugelb8
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: None
Map: dod_bundy_rea_se
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: See in-game mini map.
Map: dod_caen
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: Turn on TNT.
Map: dod_caen_b07
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Turn on TNT.
Map: dod_calais_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Area under archways to northwest no mans lands, ruins area to northwest of mid flag no mans land.
Map: dod_campazzo2_rc2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Tetris house to south is no mans land, no defense on ramp for Axis, no defense in courtyard exit area for Allies.
Map: dod_carentanbob_rc2
In-Game Mini Map: Yes
Map Size: Small
Spawns: Closed
Special Rules: House to west of mid flag is no mans land.
Map: dod_catania_rc2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_causeways
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Church is split in half vertically for defense.
Map: dod_cherbourg
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Honeycomb and north house open defense, no defense in ladder or hallway at mid, defense in mid rooms by wallpaper color.
Map: dod_chicago_beta17
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Middle building is no mans land.
Map: dod_chicago_blkst_d
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: No defense in middle alley or sewers.
Map: dod_churchyard
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in church, no secret room.
Map: dod_claremont_b3
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: TNT turned on.
Map: dod_claviers
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_cobra_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in large middle building.
Map: dod_coire
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_coire_rc3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_coldair
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_colmar
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in river or on the stairs.
Map: dod_colonia
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Middle building is open defense, no shooting out of top floor windows on defense.
dod_cracboum_pouetpouet_final mini map
Map: dod_cracboum_pouetpouet_final
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Mid line is diagonal through mid flag from building corners.
Map: dod_crash_ltr_62
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in water.
Map: dod_crash_newyear
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: No defense in water.
Map: dod_crouton_rc3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in houses on east and west of map.
Map: dod_dasher_b4
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Allies get east house, Axis get west house.
Map: dod_deepriver_mod
In-Game Mini Map: No
Map Size: Small
Spawns: Open
Special Rules: No defense in water.
Map: dod_devoli_realism_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in sewers except first underground room, main street is no mans land (see in game mini map).
Map: dod_dieppe_wharf_b2
In-Game Mini Map: No
Map Size: Small
Spawns: Open
Special Rules: None
Map: dod_dijon
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No hidden room.
Map: dod_diversion_b4
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_dockyard_b9
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Middle water and sub are no man's land.
Map: dod_don
In-Game Mini Map: Yes
Map Size: Small
Spawns: Open
Special Rules: Tank and field connectors are no man's land. Open defense in middle room of tank house.
Map: dod_don_ml_rea_se
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: See in-game mini map.
Map: dod_donnash_b9
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: See in-game mini map.
Map: dod_donner
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules:
Half/half - Tank connector and middle of fields is no mans land. Middle room is open defense.
Full/full - Tank house and fields are open defense.dod_donner_extended_mm mini map
Map: dod_donner_extended_mm
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: (Same as donner)
Half/half - Tank connector and middle of fields is no mans land. Middle room is open defense.
Full/full - Tank house and fields are open defense.Map: dod_donner_night
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: (Same as donner)
Half/half - Tank connector and middle of fields is no mans land. Middle room is open defense.
Full/full - Tank house and fields are open defense.Map: dod_dorf
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in northern alley or southern building.
Map: dod_dorfkampf
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Spaces between north and south buildings are no man's land.
Map: dod_dod_dresden@night
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Train is split in half. No defense under the bridge with the train on it.
Map: dod_dust2_atgp
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in "CT spawn." Boundaries are top of mid ramp and archway in "T spawn."
Map: dod_dust2_tdf_mod_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_edge_beta
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in river.
Map: dod_elden
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in sewers.
Map: dod_expire
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Defense in sewers allowed but not past spawn walls.
Map: dod_expire_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Defense in sewers allowed but not past spawn walls.
Map: dod_fabrik_final
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in ruins.
Map: dod_farmers_b4
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: Middle road is no man's land.
Map: dod_fireshorts_b3
In-Game Mini Map: Yes
Map Size: Small
Spawns: Closed
Special Rules: Middle road is no man's land. Axis defend in bottom building, Allies defend in top building.
Map: dod_fity_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No spawn rooms.
Map: dod_flak_b7
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_flash
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_flash_maz_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Flag building is no man's land. Building across from flag is open defense. No using Allied upstairs window (glitch).
dod_flash_MGSnipers_rc2 mini map
Map: dod_flash_MGSnipers_rc2
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_flash_mini
In-Game Mini Map: No
Map Size: Small
Spawns: Open
Special Rules: No using Allies window glitch.
Map: dod_flashatnight
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
dod_flugplatz_source_b4 mini map
Map: dod_flugplatz_source_b4
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Middle street is no man's land. No defense in sewers.
Map: dod_flurry_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in rivers or on bridge. No roofs.
Map: dod_forza_b3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in underground.
Map: dod_frostvale
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Horizontal midstreet is no man's land. Balcony with broken wall and area below it on midstreet are no man's land.
Map: dod_fuel_b3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: East side broken building is no man's land.
Map: dod_gan_extended_se
In-Game Mini Map: Yes
Map Size: Small
Spawns: Closed
Special Rules: None
Map: dod_goodwood_b3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No going off map.
Map: dod_goodwood_pcw1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_grainvillage_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in courtyard or arches leading to the courtyard.
Map: dod_granville_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: West building by flag is no man's land.
Map: dod_hameau_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Broken building to east is open defense. No defense in western fields, middle building courtyard and side hallways. Axis sandbag and stable are part of spawn.
Map: dod_harbor
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_harrington
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense on balcony above boxes to east of of map.
Map: dod_harvest_b2
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: No defense in front of eastern tank to box on Axis side. Stairs room and downstairs in middle building are no defense.
Map: dod_hellshighway_b4
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in northern courtyard.
Map: dod_hijacked
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: No defense in middle bunkers.
Map: dod_hillside_1944
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense on top of TNT boxes.
dod_hinterland1944_extnight mini map
Map: dod_hinterland1944_extnight
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in riverbed
dod_hkkblitzkriegb1_d mini map
Map: dod_hkkblitzkriegb1_d
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: Allies courtyard building is no man's land.
Map: dod_hobofire
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_hunt_b4
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: Church building is open defense.
Map: dod_ingot_b2
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: No defense in courtyard east of mid flag.
Map: dod_insecurity_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in water or on stairs to water. No defense on broken bridge.
Map: dod_insigny_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Vertical mid line through horse.
Map: dod_invasion_b1
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: No hiding in bushes (they disappear at distance).
Map: dod_kallan_se
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Church is open defense. No defending in church tower.
Map: dod_kalt
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in riverbed or sewers.
Map: dod_kalt_1945
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in riverbed or sewers.
Map: dod_kalter_b5
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in riverbed or sewers.
Map: dod_kaust
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_kleihne_b2
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: No defense in back alley for both sides or fire house on Allies.
Map: dod_knights_b1
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: No use of glitch spot.
Map: dod_kolsch
In-Game Mini Map: No
Map Size: Large
Spawns: Open
Special Rules: Bar to east is split in half by midline.
Map: dod_kraps
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: North sandbag area is no man's land. No using underground overhead beams on Allies.
Map: dod_laststand_b9
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules: No defense under mid building or in mid building overhang.
Map: dod_leibitzreich
In-Game Mini Map: Yes
Map Size: Small
Spawns: Open
Special Rules: No defense in water.
Map: dod_lennon
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in mid archway.
Map: dod_manche_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open for large # of players, closed otherwise
Special Rules: No defense in water
Map: dod_marche
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: Main street is no mans land. No defense in sewers.
Map: dod_marlky_winter
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in sewers or cemetery behind church. Church is open defense.
Map: dod_marseilles
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_mayonne_b3
In-Game Mini Map: No
Map Size: Medium
Spawns: Open
Special Rules: No defense in pool area.
Map: dod_mortimer_b5
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: None
Map: dod_murky_dbl_se
In-Game Mini Map: Yes
Map Size: Small
Spawns: Closed
Special Rules: Spawns teleport enemies.
Map: dod_old_koln_b5
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense on main road. West side of main road is glitchy, no defense in it.
Map: dod_old_mainz
In-Game Mini Map: Yes
Map Size: Mediun
Spawns: Closed
Special Rules: No hiding completely underwater in Axis spawn. Spawns are booby trapped.
Map: dod_old_snowcity_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in mid alley. Spawns have attack birds so do not enter.
Map: dod_palazzo_b5
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: No defense in main area of middle building, hallways on defending team's side are allowed.
Map: dod_paysage_b7
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense inside buildings at mid.
Map: dod_pier_b2
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: None
Map: dod_plateau_b6
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: None
Map: dod_rails_b2
In-Game Mini Map:Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_rive_rc3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in riverbed or in redbarn. Axis can defend behind red bridge in riverbed.
Map: dod_roma_a2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Horizontal mid line with each side getting one large mid building (wallpaper matches defending team).
dod_romania_nightfireb mini map
Map: dod_romania_nightfireb
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open or closed based on number of players
Special Rules: None
Map: dod_rouen
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: Mid line split from NW corner to SE corner through fountain.
Map: dod_rubicon_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in center of mid building or in blown out area on eastern side.
Map: dod_ruza
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_s4e_clash_rc2_rea_se
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: See minimap
Map: dod_saints_source_b1
In-Game Mini Map: No
Map Size: Large
Spawns: Closed
Special Rules: No defense in water or on platforms. Wire across map causes damage.
Map: dod_salerno_2x2_rc2
In-Game Mini Map: Yes
Map Size: Small
Spawns: Closed
Special Rules: None
dod_sampol_v5_winter_rc2 mini map
Map: dod_sampol_v5_winter_rc2
In-Game Mini Map: No
Map Size: Small
Spawns: Open
Special Rules: No defense or attack through underground.
Map: dod_santos_b3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in water, on stairs to water, or on broken bridge.
Map: dod_schlag
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in space north of cemetery.
Map: dod_silico_rc7
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No hidden room on Axis side.
Map: dod_snowblind_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
dod_snowbridge_explode_8 mini map
Map: dod_snowbridge_explode_8
In-Game Mini Map: No
Map Size: Large
Spawns: Open
Special Rules: Bridge split short ways across on top, defense underneath bridge split long ways.
Map: dod_snowtown
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in sewers.
Map: dod_solitude_match
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: Church is no man's land.
Map: dod_sora_b3_realism
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in water area. Spawns kill other team.
Map: dod_steigen_b1
In-Game Mini Map: Yes
Map Size: Small
Spawns: Closed
Special Rules: No defense on mid street.
Map: dod_strasbourg_b3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_stug
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in water, bottom of water buildings, or open area between eastern buildings.
Map: dod_sturm
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in water or sewers. No using glitchy roofs/balconies.
Map: dod_sturm_realism_4
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: No defense in water or sewers. No using glitchy roofs/balconies.
Map: dod_stuttgart_ldr_b1
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: No defense in area with mid flag.
Map: dod_switchback_b1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_taistelu_b1
In-Game Mini Map: No
Map Size: Large
Spawns: Closed
Special Rules: No defense in water or stairs leading down to water.
Map: dod_telepnevo
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: Allies can defend in bottom of church.
Map: dod_thunder_b3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules:
Half/half - Tank connector and middle of fields is no mans land. Middle room is open defense.
Full/full - Tank house and fields are open defense.Do not use the glitch in axis ruins in fields.
Map: dod_tiger2008
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense in water or ruins.
Map: dod_twilight_rc1
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense in main building.
Map: dod_vallente_rc3
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_vanguard_rc5
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_venice_b1
In-Game Mini Map: No
Map Size: Large
Spawns: Closed
Special Rules: No defense in river, mid flag room is no man's land.
Map: dod_venteux_final
In-Game Mini Map: Yes
Map Size: Large
Spawns: Closed
Special Rules: None
Map: dod_victoria_a6
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: No defense on stairs to south and ramp to north.
Map: dod_vigilance_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: None
Map: dod_waffen_ss
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Open
Special Rules: No defense on mid street or in sewers.
Map: dod_wales_b2
In-Game Mini Map: Yes
Map Size: Medium
Spawns: Closed
Special Rules: None
Map: dod_winter
In-Game Mini Map: No
Map Size: Medium
Spawns: Closed
Special Rules:
Half/half - Tank connector and middle of fields is no mans land. Middle room is open defense.
Full/full - Tank house and fields are open defense.Do not use the glitch in axis ruins in fields.
Map: dod_winter_street
In-Game Mini Map: No
Map Size: Small
Spawns: Open
Special Rules: None
Map: dod_wolf_b2
In-Game Mini Map: Yes
Map Size: Large
Spawns: Open
Special Rules: No defense in hallways leaving Allies second flag. No glitch spot in Axis water tank.