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    "Regular" Realism Maps

    Below you will find the 8th ID's agreed upon boundaries for our "regular" realism maps that we play during our open realisms. Included are mini maps with boundaries, no man's lands, and open defenses outlined. Any special rules and spawn usage are also outlined below. Map sizes are listed as Small (max 8v8), Medium (min 8v8), or Large (min 13v13) based on the ideal amount of players to play them best. Please feel free to download the individual mini map images at each of the links below or download them all at this link: 8th ID Realism Mini Maps

     

    dod_aura mini map

    Map: dod_aura

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: No defense under bridges or on broken bridge.

     

    dod_azure mini map

    Map: dod_azure

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: Middle building is open defense, no defense on beach or beach level of buildings on either side.

     

    dod_deepriver_mod mini map

    Map: dod_deepriver_mod

    In-Game Mini Map: No

    Map Size: Small

    Spawns: Open

    Special Rules: No defense in water.

     

    Map: dod_devoli_realism_b2

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules: No defense in sewers except first underground room, main street is no mans land (see in game mini map).

     

    dod_donner mini map

    Map: dod_donner

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules:

    Half/half - Tank connector and middle of fields is no mans land. Middle room is open defense.
    Full/full - Tank house and fields are open defense.

     

    dod_flash mini map

    Map: dod_flash

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: None

     

    dod_forza_b3 mini map

    Map: dod_forza_b3

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules: No defense in underground.

     

    dod_goodwood_b3 mini map

    Map: dod_goodwood_b3

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules: No going off map.

     

    dod_goodwood_pcw1 mini map

    Map: dod_goodwood_pcw1

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules: None

     

    dod_hellshighway_b4 mini map

    Map: dod_hellshighway_b4

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules: No defense in northern courtyard.

     

    dod_kalt mini map

    Map: dod_kalt

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: No defense in riverbed or sewers.

     

    dod_marche mini map

    Map: dod_marche

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: Main street is no mans land. No defense in sewers.

     

    dod_rive_rc3 mini map

    Map: dod_rive_rc3

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Closed

    Special Rules: No defense in riverbed or in redbarn. Axis can defend behind red bridge in riverbed.

     

    dod_santos_b3 mini map

    Map: dod_santos_b3

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: No defense in water, on stairs to water, or on broken bridge.

     

    dod_sturm mini map

    Map: dod_sturm

    In-Game Mini Map: Yes

    Map Size: Medium

    Spawns: Open

    Special Rules: No defense in water or sewers.

     

    Map: dod_sturm_realism_4

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Open

    Special Rules: No defense in water or sewers. No using glitchy roofs/balconies.

     

    dod_venteux_final mini map

    Map: dod_venteux_final

    In-Game Mini Map: Yes

    Map Size: Large

    Spawns: Closed

    Special Rules: None

     

     

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